Playing as the Axis leads to an alternate history of WWII, based on what-if scenarios. Gameplay proceeds as usual until a victor is decided by the victory condition of either destroying all enemies or capturing a set percentage of cities, if that option is set. When playing on a randomly generated map, each player always starts in random locations on the map with the iconic setup of a primary Corps HQ building, some bunker defenses, and a supply depot truck.
#AXIS AND ALLIES COMPUTER GAME DOWNLOAD 2018 GENERATOR#
Axis & Allies' built-in random map generator then procedurally generates the map according to the terrain options selected. mountains, forests, sand), how much money and experience points each player starts out with, and many other options. desert, jungle, grassland), what land features are present on the map (e.g. For randomly-generated maps, the player is allowed to choose the map's biome (e.g. Both randomly-generated and pre-built maps allow up to 8 players, and are played with the computer or online with real players. island, coastal region, desert, forestland).Ĭustom battle is a game mode in which real-time strategy battles are played on either a randomly generated map or on a pre-built map. In addition, these battles take place in the appropriate biomes of the contested territories (e.g. A special feature is that if pieces converge to attack from multiple territories, forces appear in the corresponding directions in the battle.
infantry, mechanized, armor, air) that each player is able to deploy. Furthermore, the particular types of pieces contesting a territory restricts the types of units (i.e. The quantity of military pieces attacking and defending a territory determines each player's starting money and starting forces in the RTS battle.
These battles procedurally generate their maps from the board game state.
In contrast, 'RTS battles' are fought using the normal real-time strategy mode. Probability of victory is based on army sizes and technologies researched by the attacking and defending armies. 'Quick resolves' are computerized simulations of the battles and the outcome is immediate. Battles that occur are chosen by the player to be fought in either of two ways: as a 'quick resolve' battle or as an 'RTS battle'.